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Úthald

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Devlog

  • v0.6.6 — 29 August 2026
    August 29, 2026 by Todd
    v0.6.6 — 29 August 2026 Three things about the way the graveyard looks, all of which turned out to be the same complaint wearing different hats. FIXES - The grass reaches the corners of the screen n... Continue reading
  • v0.6.5 — 29 August 2026
    August 29, 2026 by Todd
    v0.6.5 — 29 August 2026 The title screen has a voice now. New A title theme, sung. It is in Icelandic, because úthald is an Icelandic word — it means endurance, staying power, which is the entire... Continue reading
  • v0.6.4 — 29 August 2026
    August 29, 2026 by Todd
    v0.6.4 — 29 August 2026 The title screen got a full makeover — it finally looks like the game it opens. New A painted night sky behind the menu: full moon, stars edge to edge, and the graveyard tr... Continue reading
  • v0.6.2 – v0.6.3 — 28 August 2026
    August 29, 2026 by Todd
    v0.6.2 – v0.6.3 — 28 August 2026 Getting swarmed is survivable now, bosses will not let you walk away, and dying no longer robs the next run. The graveyard also grew grass, which it turns out it h... Continue reading
  • v0.6.1 - the first playtest fixes
    August 28, 2026 by Todd
    2
    The first round of fixes from real playtesting. Pausing works properly in the browser, crypts stop swallowing you by accident, and a couple of things that made the game too easy have been reined in. C... Continue reading
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